How to print: open this file in a browser and use Print → Save as PDF (or print directly). Each major section starts on a new page. Cut along the dashed/solid borders for the cards. Every card shares the same plain back — that is what makes the reveal anonymous, so print the card pages single-sided onto card, or back them all with the same blank sheet. This grey box does not print.

Counterparty Drift — Named Complicity Playtest Kit v0

Print & play. No moderator. All numbers are first-pass — calibrating them is what the playtest is for.

© George Wiles 2026. Playtest copy — not for distribution or commercial use. Feedback may be incorporated into the design.

The idea in four lines

You need

Setup

The trick — the anonymous reveal

  1. Commit. Behind your screen, choose one action card; place it face-down in the centre.
  2. Shuffle. Gather the face-down cards and shuffle (anyone — it's mechanical, not a judgement).
  3. Reveal. Flip them face-up together — the round's named events, in random order, actor unknown.
  4. Resolve. Apply each card to its named pillar; move the tracks by the net.
  5. Log. Leave the cards face-up in a shared event log, grouped by round. This is the public trail the conscience reads. Privately note what you played.

The rest of the round

  1. Decay. The lowest pillar drops −1 (the clock).
  2. Yield. Grow your held paper by the band of the lowest pillar: 6–10 Buoyant = +1 per 3 held · 3–5 Stable = +1 per 6 · 1–2 Fragile = +1 per 2.
  3. Bank window. In turn order, anyone may play Bank (public, final).
  4. End check. Any pillar 0 → collapse. Round 12 → survival. Else advance.

Ending & scoring

The signature — build up, then the big hit

Your Strike is your signature, and it needs a chain: two of your own Drips landed on your pillar first — two distinct named setup moves, not the same one twice (e.g. the Bank Robber's Data Heist → Inside Job → Vault Job build-up). So the earliest big hit is round 3 — no pillar can be cratered before then. Track your chain privately (2 Drips = armed); a Strike spends it (rebuild for the next — the sequence starts over from Drip 1).

Play the Strike anonymously (it lands in the shuffled trail), or declare it: flip your secret predator face-up. Declaring pays a premium (+9 vs +6) but you unmask, and it's the one named entry in the trail. Custody, not a referee — you prove it by flipping your own card. (Knob: a declared strike simply wins.)

Deals & the conscience

Action cards — cut out; all share one plain back

Each predator has two distinct Drips (the setup, played in order) and a Strike (the signature) — three named cards, not one card played twice. Draining your own pillar includes a +1 bonus. Photocopy the universal cards for extra players.

Hacker — Cyber

Drip 1 · setup
Targeted Breach
Hacker · Cyber
Drain Cyber −1, take +2 paper. First setup — arms the chain to 1/2.
Quiet — easy to miss in the log.
Drip 2 · setup
Supply Chain Compromise
Hacker · Cyber
Drain Cyber −1, take +2 paper. Second setup — chain now armed (2/2).
Play after Targeted Breach.
Strike · signature
Zero-Day Exploit
Hacker · Cyber
Needs the chain armed (Targeted Breach + Supply Chain Compromise first). Drain −4, take +6 — or declare (flip your predator) for +9 & unmask. Spends the chain.
Declared = the one named entry in the trail.

Online Scammer — Cyber

Drip 1 · setup
Phishing Campaign
Online Scammer · Cyber
Drain Cyber −1, take +2 paper. First setup — arms the chain to 1/2.
Cast a wide net.
Drip 2 · setup
Fake Storefront
Online Scammer · Cyber
Drain Cyber −1, take +2 paper. Second setup — chain now armed (2/2).
Play after Phishing Campaign.
Strike · signature
Rug Pull
Online Scammer · Cyber
Needs the chain armed (Phishing Campaign + Fake Storefront first). Drain −4, take +6 — or declare for +9 & unmask. Spends the chain.
Declared = the one named entry in the trail.

Insider Trader — Market

Drip 1 · setup
Position Building
Insider Trader · Market
Drain Market −1, take +2 paper. First setup — arms the chain to 1/2.
Quiet — easy to miss in the log.
Drip 2 · setup
Tipping
Insider Trader · Market
Drain Market −1, take +2 paper. Second setup — chain now armed (2/2).
Play after Position Building.
Strike · signature
Front-Run
Insider Trader · Market
Needs the chain armed (Position Building + Tipping first). Drain −4, take +6 — or declare for +9 & unmask.
Declared = the one named entry in the trail.

Short Seller — Market

Drip 1 · setup
Activist Short
Short Seller · Market
Drain Market −1, take +2 paper. First setup — arms the chain to 1/2.
Quiet — easy to miss in the log.
Drip 2 · setup
Distress Position
Short Seller · Market
Drain Market −1, take +2 paper. Second setup — chain now armed (2/2).
Play after Activist Short.
Strike · signature
Cascade Trigger
Short Seller · Market
Needs the chain armed (Activist Short + Distress Position first). Drain −4, take +6 — or declare for +9 & unmask.
Declared = the one named entry in the trail.

Ponzi Operator — Market

Drip 1 · setup
Recruit Investors
Ponzi Operator · Market
Drain Market −1, take +2 paper. First setup — arms the chain to 1/2.
Quiet — easy to miss in the log.
Drip 2 · setup
Phantom Dividend
Ponzi Operator · Market
Drain Market −1, take +2 paper. Second setup — chain now armed (2/2).
Play after Recruit Investors.
Strike · signature
Exit Scam
Ponzi Operator · Market
Needs the chain armed (Recruit Investors + Phantom Dividend first). Drain −4, take +6 — or declare for +9 & unmask.
Declared = the one named entry in the trail.

Action cards — continued

Bank Robber — Operational

Drip 1 · setup
Data Heist
Bank Robber · Operational
Drain Operational −1, take +2 paper. First setup — arms the chain to 1/2.
A quiet round.
Drip 2 · setup
Inside Job
Bank Robber · Operational
Drain Operational −1, take +2 paper. Second setup — chain now armed (2/2).
Play after Data Heist.
Strike · signature
Vault Job
Bank Robber · Operational
Needs the chain armed (Data Heist + Inside Job first). Drain −4, take +6 — or declare for +9 & unmask. Spends the chain.
Declared = named in the trail.

Money Launderer — Operational

Drip 1 · setup
Placement
Money Launderer · Operational
Drain Operational −1, take +2 paper. First setup — arms the chain to 1/2.
Dirty money enters the system.
Drip 2 · setup
Layering
Money Launderer · Operational
Drain Operational −1, take +2 paper. Second setup — chain now armed (2/2).
Play after Placement — obscures the trail.
Strike · signature
Integration
Money Launderer · Operational
Needs the chain armed (Placement + Layering first). Drain −4, take +6 — or declare for +9 & unmask. Spends the chain.
Clean money re-enters the economy.

Disinformation Agent — Narrative

Drip 1 · setup
Smear Campaign
Disinfo Agent · Narrative
Drain Narrative −1, take +2 paper. First setup — arms the chain to 1/2.
A quiet round.
Drip 2 · setup
False Flag Source
Disinfo Agent · Narrative
Drain Narrative −1, take +2 paper. Second setup — chain now armed (2/2).
Play after Smear Campaign.
Strike · signature
Manufactured Scandal
Disinfo Agent · Narrative
Needs the chain armed (Smear Campaign + False Flag Source first). Drain −4, take +6 — or declare for +9 & unmask.
Declared = named in the trail.

Corrupt Politician — Narrative

Drip 1 · setup
Regulatory Capture
Corrupt Politician · Narrative
Drain Narrative −1, take +2 paper. First setup — arms the chain to 1/2.
A quiet round.
Drip 2 · setup
Patronage Network
Corrupt Politician · Narrative
Drain Narrative −1, take +2 paper. Second setup — chain now armed (2/2).
Play after Regulatory Capture.
Strike · signature
Quid Pro Quo
Corrupt Politician · Narrative
Needs the chain armed (Regulatory Capture + Patronage Network first). Drain −4, take +6 — or declare for +9 & unmask.
Declared = named in the trail.

Snake-Oil Influencer — Narrative

Drip 1 · setup
Fake Testimonial
Snake-Oil Influencer · Narrative
Drain Narrative −1, take +2 paper. First setup — arms the chain to 1/2.
Someone's cousin swears by it.
Drip 2 · setup
Manufactured Hype
Snake-Oil Influencer · Narrative
Drain Narrative −1, take +2 paper. Second setup — chain now armed (2/2).
Play after Fake Testimonial.
Strike · signature
Miracle Cure
Snake-Oil Influencer · Narrative
Needs the chain armed (Fake Testimonial + Manufactured Hype first). Drain −4, take +6 — or declare for +9 & unmask.
Declared = named in the trail.

Universal — everyone holds these

Universal
Support
Stabilise
+2 to any pillar — or +4 to the one you publicly guard (your speciality). No paper.
Holding the system up is someone's job. Is it yours?
Universal · final
Bank
Cash out
Move all your paper to banked — public & final. You now quietly want the crash.
Beyond the conscience's reach.

Role cards — deal one institution (face-up) + one predator (face-down)

Public institutions — face-up

Public role · face-up
Cybersecurity Firm
Guards Cyber
You publicly guard Cyber. Everyone sees this.
Trusted to hold the system up.
Public role · face-up
Stock Exchange
Guards Market
You publicly guard Market. Everyone sees this.
Trusted to hold the system up.
Public role · face-up
Energy Grid Operator
Guards Operational
You publicly guard Operational. Everyone sees this.
Trusted to hold the system up.
Public role · face-up
News Outlet
Guards Narrative
You publicly guard Narrative. Everyone sees this.
Trusted to hold the system up.

Secret predators — face-down

Secret predator · face-down
Hacker
Drains Cyber
Secretly drain Cyber. +1 bonus on your own pillar. Revealed at the end — or when you claim your Signature.
Not your problem if it falls.
Secret predator · face-down
Online Scammer
Drains Cyber
Secretly drain Cyber. +1 bonus on your own pillar.
Not your problem if it falls.
Secret predator · face-down
Insider Trader
Drains Market
Secretly drain Market. +1 bonus on your own pillar.
Not your problem if it falls.
Secret predator · face-down
Short Seller
Drains Market
Secretly drain Market. +1 bonus on your own pillar.
Not your problem if it falls.
Secret predator · face-down
Ponzi Operator
Drains Market
Secretly drain Market. +1 bonus on your own pillar.
Not your problem if it falls.
Secret predator · face-down
Bank Robber
Drains Operational
Secretly drain Operational. +1 bonus on your own pillar.
Not your problem if it falls.
Secret predator · face-down
Money Launderer
Drains Operational
Secretly drain Operational. +1 bonus on your own pillar.
Not your problem if it falls.
Secret predator · face-down
Disinformation Agent
Drains Narrative
Secretly drain Narrative. +1 bonus on your own pillar.
Not your problem if it falls.
Secret predator · face-down
Corrupt Politician
Drains Narrative
Secretly drain Narrative. +1 bonus on your own pillar.
Not your problem if it falls.
Secret predator · face-down
Snake-Oil Influencer
Drains Narrative
Secretly drain Narrative. +1 bonus on your own pillar.
Not your problem if it falls.
Secret role · face-down
Whistleblower
The conscience
You don't drain. Once per game, accuse a player of holding ≥ N; they flip their paper. Right: clawed back, you score (≥ 8 wins). Wrong: spent.
Someone has to refuse the excuse.

Pillar tracks — marker on each; start at 7, collapse at 0

Cyber
0
1
2
3
4
5
6
7
8
9
10
Market
0
1
2
3
4
5
6
7
8
9
10
Operational
0
1
2
3
4
5
6
7
8
9
10
Narrative
0
1
2
3
4
5
6
7
8
9
10

Solo dry-run (do this first)

Play 3–4 hands yourself, openly, no Whistleblower — you're testing whether a round resolves cleanly and whether the numbers make tension, not whether it's fun yet:

What to watch

The master dials are the yield curve and the reveal anonymity. A good setting produces both endings (survival and collapse) across repeated play, and a conscience who can read the trail without it being handed to them. Full design rationale: design-note-best-of-both-synthesis.md; rules in full: named-complicity-playtest-kit-v0.md.