A scripted game to read against the print-and-play kit — same numbers, same card names. Watch the anonymous reveal produce a public trail, and the Whistleblower deduce a hoarder from it.
Four players. Each has a public institution (face-up) and a secret predator (face-down) — except Sam, who is dealt the Whistleblower instead of a predator. The secret column is shown here for you, the reader — at the table it's hidden.
| Player | Public institution (guards) | Secret role (drains) |
|---|---|---|
| Mara | Cybersecurity Firm — guards Cyber | Hacker — drains Cyber (the guard who is the thief) |
| Dev | News Outlet — guards Narrative | Bank Robber — drains Operational |
| Lena | Stock Exchange — guards Market | Short Seller — drains Market (also a guard-thief — but see round 2) |
| Sam | Energy Grid Operator — guards Operational | Whistleblower — the hidden conscience |
Pillars start Cyber 7 · Market 7 · Operational 7 · Narrative 7 (max 10). Collapse if any hits 0. Each predator has two distinct setup Drips (played in order — the chain arms after the second) and a Strike signature. At the table is the shuffled, anonymous log everyone sees; behind the screens is who actually played what; Sam's notepad is the conscience reasoning over the public trail alone — she has no private information anyone else lacks. Sam takes no card each round; she is simply watching, holding her one accusation for when she's ready.
Behind the screens:
Resolve: Cyber 7−1=6 · Market 7−1=6 · Operational 7 · Narrative 7+4=10 (capped) = 10. Decay (lowest — Cyber and Market tie at 6; Cyber decays): Cyber → 5. Yield (lowest pillar Cyber 5 → Stable band, +1 per 6 held): all hold < 6 → +0.
Pillars: C 5 · M 6 · O 7 · N 10. Held: Mara 2 · Dev 0 · Lena 2. Banked: none.
Behind the screens:
Resolve: Cyber 5−1=4 · Market 6+4=10 (at max) · Operational 7−1=6 · Narrative 10. Decay (lowest — Cyber 4): Cyber → 3. Yield (lowest pillar Cyber 3 → Stable, +1 per 6 held): all hold < 6 → +0.
Pillars: C 3 · M 10 · O 6 · N 10. Held: Mara 4 (chain armed) · Dev 2 (chain 1/2) · Lena 2 (chain 1/2).
Behind the screens:
Resolve: Cyber 3−1=2 · Market 10−1=9 · Operational 6−1=5 · Narrative 10. Decay (lowest — Cyber 2): Cyber → 1. Yield (lowest pillar Cyber 1 → Fragile, +1 per 2 held): Mara 6→+3=9 · Dev 4→+2=6 · Lena 4→+2=6.
Pillars: C 1 · M 9 · O 5 · N 10. Held: Mara 9 · Dev 6 · Lena 6.
It's Sam's turn. She plays the conscience's one shot:
Mara flips her paper: 9. 9 ≥ 8 → caught. Her paper is clawed back to 0, and the catch clears the win threshold — the Whistleblower wins. To resolve it, Mara also flips her secret predator: the Hacker. Sam's read off the public trail was right.
Refereeless throughout: every reveal was a shuffle anyone could do; the catch was a public accusation answered by Mara flipping her own ledger. No moderator ever touched it.
A deal doesn't announce itself. If two players agreed to both drain Operational in one round, the log would simply show two named events on Operational that round — a bigger combined hit, no label saying they were partners. The table infers the partnership from the pattern, and each carries the other's bank-timing as risk: if one partner banks and the pillar later collapses, the other's share evaporates with it.
Her Zero-Day Exploit chain was armed from round 2 onward. She could have played the Strike as early as round 2 — anonymously for +6, or declared it for +9 by flipping her predator face-up. Instead she padded with a third Drip in round 3, replaying Targeted Breach rather than cashing in. Padding kept her anonymous a little longer and her paper a little safer from an early collapse — but it cost her nothing in disguise: the pattern (repeated, one-directional, never-defended) was already legible by round 2. The extra round bought her more paper, and it was the round Sam needed to be sure.
All numbers match the print-and-play kit v0 — an existence proof that the loop can produce a legible, refereeless catch, not a claim the values are tuned.